The first part of this paper (TLE, May 2000) reviewed the development of visualization technology at ARCO over the last 11 years. We started with desktop displays using perspective and lighting; then stereo and head-tracking were added to increase functionality and realism. Development of large spatially immersive environments started in 1996, and our first CAVE-like system was installed in 1997. Subsequent software research and development have focused on developing immersive drilling planning, volume-rendering, and attribute interpretation capabilities. ARCO's hardware R&D has focused on developing an environment which includes the best aspects of CAVE-like immersive systems and semi-immersive theater...

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