According to a report from the National Research Council (NRC, 2011), children have an innate curiosity about the natural world, yet many students loose interest in science after elementary school. A national survey of middle‐ and high‐school students reports that only 20% of the students surveyed expressed an interest in science as a career (Project Tomorrow, and PASCO Scientific, 2008). Mayo (2009) suggests one way to increase the number of students interested in science is through videogames. Her initial work indicates learning through videogames can yield a 7%–40% positive learning increase over standard learning through lectures....
The Game of Curiosity: Using Videogames to Cultivate Future Scientists
- Share Icon Share
- Search Site
Debi Kilb, Daniel Rohrlick, Alan Yang, Yerrie Choo, Logan Ma, Roxanne Ruzic; The Game of Curiosity: Using Videogames to Cultivate Future Scientists. Seismological Research Letters ; 85 (4): 923–929. doi: https://doi.org/10.1785/0220130182
Download citation file: