Abstract

The ray-tracing problem is considered the solution to a minimum travel time problem for media where each layer is a transversely isotropic homogeneous solid. The wave surface-wavefront at t=1 s, corresponding to a wave generated at the point source, associated with each layer's anisotropy is approximated by surfaces which are not more difficult to handle, from a computational point of view, than ellipsoidal surfaces. These approximating surfaces are those used in ray-tracing computation; a ray being a true ray approximation is thus obtained.--Modified journal abstract.

This content is PDF only. Please click on the PDF icon to access.

First Page Preview

First page PDF preview
You do not currently have access to this article.